Archive for the “Web” category

Flash is not a de facto standard technology

by Phil Powell on September 2, 2010

John Gruber continues to hammer home the reasons why Apple’s abandonment of Flash on mobile and touch devices is a good thing for web standards: If no one releases a popular web browsing platform that lacks Flash support, then web sites that already publish Flash content are never going to move away from it. I (…)

Why Does Clean Markup Matter in Web Design?

by Phil Powell on August 31, 2010

Webdesigner Depot are on a roll at the moment, putting out some really useful and informative articles, covering some of the basics of good web practice. This latest article covers the practical, long-term benefits of using clean, maintainable  markup: Mobile browsing is growing like Godzilla on atomic-steroids. Instead of being relegated to the jet-setting Blackberry (…)

Progressive Enhancement: Explained

by Phil Powell on August 26, 2010

Webdesigner Depot have a really well-written feature on the oft-misunderstood subject of progressive enhancement: A lot of designers think progressive enhancement only benefits those users who are using outdated browsers, but other users benefit, too. Mobile browsers are the most likely to take full advantage of progressive enhancement. The reasons for this are two-fold. First, (…)

Motorola acquires 280 North. But why?

by Phil Powell on August 26, 2010

280 North wowed people with the creation of their web application framework Cappuccino, which is built on an impressive new programming language, Objective-J. The whole framework is modelled on desktop development with Objective-C for Mac OS X, and it can do some pretty amazing stuff – it’s like Cocoa but for the web. Techcrunch report (…)

Further Thoughts on CSS, Experiments and Icons

by Phil Powell on August 24, 2010

Matt Ward has written a follow-up to the really good article he posted last week, expanding on his thoughts and responding to some of the discussion which has been raised. He talks about the distinction between experimental techniques intended as an educational resource, and commercial resources which encourage bad practice: Yes, I don’t think that (…)

Pure CSS Icons: Make The Madness Stop

by Phil Powell on August 21, 2010

Faruk Ateş on the impracticalities of CSS as a tool for designing icons: During the design phase, being able to tweak the pixel look and dimensions of an icon should be as simple as possible; adjusting many lines of CSS code to do this is not it, especially if you didn’t write the CSS originally. (…)

Are We Taking CSS Too Far?

by Phil Powell on August 21, 2010

Matt Ward has written a wonderfully insightful and informed post asking whether some recent CSS experiments are pushing the technology beyond what it was designed for. Each of these experiments takes a different approach. Some, like the line graph, have some practical applications in the real world, while others like the CSS fail whale are (…)

Pictos: scalable web icons using fonts

by Phil Powell on August 17, 2010

Pictos is an interesting concept in web icons, which has been released by Drew Wilson. Instead of the traditional method of using images to display icons on web pages, Pictos uses a font, in the style of Dinbats or Webdings, which can be implemented using @font-face. It’s an interesting concept. The main advantages appear to (…)

Adobe fonts come to Typekit

by Phil Powell on August 17, 2010

Bryan Mason announces a partnership with Adobe which brings a set of popular Adobe fonts to Typekit: Adobe and Typekit are teaming up to bring some of the world’s most popular, recognizable, and respected fonts to the web. Starting today, you’ll be able to use classics like Adobe Garamond, News Gothic, Myriad, and Minion plus many more on your (…)

Announcing the jQuery Mobile Project

by Phil Powell on August 14, 2010

John Resig on the forthcoming jQuery mobile project: The jQuery project is really excited to announce the work that we’ve been doing to bring jQuery to mobile devices. Not only is the core jQuery library being improved to work across all of the major mobile platforms, but we’re also working to release a complete, unified, (…)